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Wildermyth worlds apart
Wildermyth worlds apart




wildermyth worlds apart wildermyth worlds apart

Throughout the game, usually before/after the combat phase, there are dialogues sequence that either give bonus for the combat, some loot, stat upgrades or give a hero a transformation, like replacing limbs with rock or wood equivalent or adding animal features (I've seen raven wings). The magic system works by linking the mage to objects in the environment, which allow the mage to cast a spell from the object (so the spell range is measured from the object, which isn't clear at glance and burned me a few times at the start) it also means that the map will play a big part on how useful mages will be, as on a barren map, they'd be useless The story emphasis is even implied by the name Wilder myth, which I believe the devs discuss somewhere on their site or something. If you go for a lighter experience that's more based on wanting to see what happens to your guys, I think you'll have a better time. If you go into it looking for a tactics RPG, I think pretty much anyone will be disappointed. But more like one of those strategic visual novels than say a tactics RPG. If they can fill in the content, I think it'll be a great game. But in terms of seeing emergent storylines and gameplay, I enjoyed it quite a bit other than feeling it needed a lot more content (I haven't touched it since April 2020). or even weird things like one starts to mutate which can either be awesome or really terrible.Īpproached as a straight tactics game, I'd agree that it kind of sucks. Like when two of them become romantically entwined and then one dies heroically to save the other, or when two develop a friendly rivalry that push them to greater heights, etc. It's a story based game where the story is based on the campaign you've chosen and the random events where you wait and see what sorts of things happen to your characters and when it works well, you actually grow to care about the characters even though they're literally all products of RNG. No, it's only tangentially a tactical game in the sense that it needs that in order to frame what it's actually trying to do.






Wildermyth worlds apart